Mar 23, 2005, 09:36 PM // 21:36
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#3
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Banned
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I agree, a few skills should be swapped around between strength/tactics and death/soul reaping. Just remember that the primary attributes somewhat limit a secondary professions ability to use those linked skills. Take rangers for example- great primary class but horrible as a secondary due to expertise.
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Mar 23, 2005, 09:41 PM // 21:41
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#4
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Death From Above
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Quote:
Currently this isn't really the case, it may just be a matter of naming conventions, but Tactics is still the stance dumping ground.
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Tactics started out as the line for shouts and stances, much like other lines like Nature Rituals it was overly narrow and redundant with conceptual synergy but no actually connection between the skills except for their similar mechanics. It's come a long way since those days, of course, but it's still got a way to go. I'm not certain I like all of your suggestions but I do agree that Tactics and Strength both need a change. The Weapon lines are too small and those two lines are too large.
I'd empty them out and shuffle everything around. Strength is the line for Tanks - Endure Pain, Victory is Mine!, Watch Yourself!, and so on, primary Warriors get the strongest armor so they get the skills that help them survive better, too, and a few other things that would help primary Warriors, your Warrior's Endurance, your Sprint, but which would also be useful unlinked, too. Tactics is to shields what Axe Mastery is to axes. It'll be centered around defensive stances, but a few things that expand tactical and strategic options to broaden it out - offensive shouts and the like. Then you slap a few more skills into each weapon's line so they're broader, too - things like Moving Dwarven Battle Stance into Hammers or Bonnetti's into Swords, or Fear Me! into Axes.
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In my day, we didn't have virtual reality. If a one-eyed razorback barbarian warrior was chasing you with an ax, you just had to hope you could outrun him.
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Mar 23, 2005, 09:41 PM // 21:41
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#5
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Sins FTW!
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
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I always viewed Strength as reflecting an offensive warrior and Tactics reflecting a defensive warrior. This being said, you sort of have to choose between the two (unless you want to go with at least Strength, Tactics, a weapon attribute and any other attributes). You're either there to lead the attack or to defend your party.
That means I don't see how Griffon's Sweep or Jawbreaker especially being in Tactics. They belong in Strength. I do agree that Thrill of Victory belongs in strength, but "Fear Me" is questionable. You can view it as the warrior scaring off advancing foes, or scaring off defensive foes he is charging towards. Either way I think they belong in Tactics since it is more of a tactical attack and not just "hit stuff!"
Of course the developers are still finding what skills work best in what attribute. I don't think the warrior needs that much work though, compared to some other professions (ranger and necromancer in my opinion). For the most part I agree where the warrior skills are placed. Some of the placement may be to spread some of the "good" skills amongst different attributes, too.
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